


I happily purchased Trinus and VorpX years ago for my PS4 headset and was one of the first things I experimented on with coppercube. In previous discussions here I've recommended Trinus, VorpX and reShade, as suitable methods of converting coppercube games to Fully emmersive VR (with head-tracking), Psuedo VR (Side-bySide with no head-tracking) and even red/cyan anaglyph (for paper 3D glasses if you don't have a headset). In my opinion, it works well but does induce a moderate performance hit on frame-rate on my ApacheProVR/ Nvidia1070. 30FPS drop in my game see video and screenshots. So if you're going to try - I would recommend specifically designing and testing your game with VR in mind, rather than trying to convert it afterwards. Yes, I was recommending VorpX & reshade in 2017. can vouch for more or you can just view his response here You know back when there were only 5 voices on the forum and I was the primary contributor at the time But thanks for trying to take the credit.It seems that a lot of people are doing this now I was the one that introduced the concept to the community.
#Coppercube vr phone code
I leave for a year,maybe 18 months and during that time CC community grows exponentially and people start trolling me online like I was not one of the largest contributors to the community It was just me, Jaimie Zegby, Just In Case, crackyourspeakers and a few other guys pushing the engine and contributing to the javascript code base. I helped getting 's website going by posting it allo ver social media and making his link the primary link on MTM when MTM was the only asset store and resource site in the CC community The first discord group was started by me, the coppercube facebook group was started by me.įor a year, I was on the forums every day helping people with code.and sharing ideas. The forums were completely dead.Weeks would go by with nobody posting except for me. More people posted on MTM then on CC Forums.
